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Realities Start to Unravel in the Trailer for Philip K Dick's Electric Dreams Anthology Series. Philip K. Dick loved building worlds, but he loved it even more when they came apart. In the new trailer for the Bryan Cranston- produced anthology series based on his work, everything is coming a little unglued. In his strange, vivid speech “How to Build a Universe that Doesn’t Fall Apart Two Days Later,” Dick said that he likes to build universes that do, in fact, fall apart. I like to see them come unglued, and I like to see how the characters in the novels cope with this problem,” he said. His stories are about uncovering bizarre hidden truths and coping with them even when that means seeing the world you believed in coming undone like a film set after the production ends.

In the newly released trailer for Philip K. Dick’s Electric Dreams, from the Australian streaming service Stan, we see a variety of characters coping with that state of being. There are aliens, masked men, haunted looks of uncertainty, and a pig dude. This glimpse at the show isn’t enough to tell if it’s going to be good, but it feels enough like Dick’s work that I’m absolutely interested. The show, produced by Bryan Cranston and written by a bevy of talent, led by Ron Moore (Battlestar Galactica) and Michael Dinner (Justified), will air on Channel 4 in the UK later this year, sometime after which it’ll be available for streaming on Amazon Prime. It’ll feature a diverse cast that featuring Janelle Monáe (sadly absent from this trailer), Steve Buscemi, Terrence Howard, and a kid whose dad is definitely an alien. You can watch the trailer below.

How Dungeons & Dragons' New App Will Make Role- Playing Easier Than Ever. Watch Another Cinderella Story Online Fandango. Dungeons & Dragons is, intrinsically, a very physical experience: You’re surrounded by pens, stacks of paper, and rulebooks, rolling dice, talking to your friends. But Wizards of the Coast is planning to help modernize the way fans play the game with the introduction of Beyond, a new app that wants to help balance the physical experience of role- playing D& D with a decluttered, all- digital support system. Being developed with Curse, Beyondmarks a huge step for Dungeons & Dragons’ approach to digital supplements—especially because of the fact that the company had resisted creating official digital tools for the game, allowing third party developers to make they own. Now, however, Wizards of the Coast is all- in. The base version of the Beyond app will be free and available for both PC and mobile.

It includes the ability to browse basic rules for D& D’s Fifth Edition, and access to both the Systems Reference Document, for Dungeon Masters looking to create their own campaign material, and the Elemental Evil Player’s Companion, a sourcebook for creating new characters. But if fans want to get the most out of Beyond when it launches, they’re going to have to open their enchanted sack of gold. Individual resources from base elements like the Players Handbook, Dungeon Master’s Guide, and Monster Manual to supplements like Volo’s Guide to Monsters will cost $3. Meanwhile, two tiered subscription services will also be available as well: the “Hero” tier allows single players unlimited character creation, and access homebrew content published by fans through the app, while the “Master” tier, intended for DMs and player groups, lets users share purchased content from one app with multiple users for campaigns. We sat down with Curse’s product lead Adam Bradford to discuss just what fans will be able to do with Beyond at launch, and how the company is going to balance the appeal of digital convenience with D& D’s legacy as a distinctly non- digital experience. Tell us a little bit about what D& DBeyond does for a D& D player.

Adam Bradford: D& D Beyond is an official digital toolset for Dungeons & Dragons for the fifth edition rules. Our focus is to make game management easier for players both at the table and between game sessions. At launch, a game rules compendium with all D& D sourcebooks in digital format will be available, as well as a character builder, digital character sheet, homebrew content creation, and the early stages of campaign management. Wizards of the Coast has dabbled with digital companions for D& D in the past, but nothing as comprehensive as D& DBeyond. Why now? Bradford: Creating a comprehensive toolset for D& D is challenging. It’s “structured make- believe”—there are rules, but no real limits. As much as I enjoy playing an open- world video game, those games are still bound to the edge of the map.

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  1. Dungeons & Dragons is, intrinsically, a very physical experience: You’re surrounded by pens, stacks of paper, and rulebooks, rolling dice, talking to your friends.
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I think that because of that challenge of digitizing D& D, it’s taken some time to get here, but we’re committed to make it worth the wait. Dungeons & Dragons is in the zeitgeist today, more popular than it’s ever been, and Beyond is coming alongside to welcome all the new players and enhance the game experience for veterans.

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While third- party apps have come along to fill in gaps over time, D& D Beyond aims to provide those long- desired tools in a single, unified place. How does the arrival of Beyond affect Wizards of the Coast’s relationship with third- party D& D apps like Roll. Bradford: We have no current plans to create a virtual tabletop. Our intention is to work alongside the VTT partners Fantasy Grounds and Roll.

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If you create a character on D& D Beyond, you will eventually be able to export that character to use while playing virtually through Fantasy Grounds or Roll. The tabletop gaming experience is an intrinsically offline one, and if you’re playing at a convention or somewhere without reliable internet, the idea of a digital app might feel risky to some players. Will users still be able to use all of D& D Beyond’s features without being connected to the internet?

Bradford: A D& D Beyond native mobile app for i. OS and Android is in parallel development that is central to our offline strategy. When that launches, players will be able to view any content and create and manage characters without an internet connection.

What would you say to old- school tabletop gamers who are perhaps wary of the game becoming a digital- physical hybrid experience? Bradford: Our goal is to use technology to supplement and enhance the D& D experience—not to turn that experience into a videogame. We want to minimize the negative impact of rules at the table, such as taking a long time thumbing through books to find an obscure rule or not remembering all your character’s options. If we do that, the other key elements of the game, such as bringing characters to life and sharing an interactive story with friends, can shine through. Players can engage with the toolset at level at which they’re comfortable.

If all you want to do is automate character creation and progression and print your character sheet for a session, you can do that. If you want to continue to use physical books at the table but want something to help you prep adventures between sessions, we’re still providing value for you.

Finally, where will D& DBeyond go after its initial launch? What features should fans expect that won’t be in included on day one? Bradford: We have an extensive roadmap that could extend for years. Dungeons & Dragons is growing at an incredible rate, and we will grow with it.

Our focus immediately after launch will be to release the mobile app and some quality of life enhancements like dice rolling. We will also introduce Twitch stream integration, where someone viewing a D& D stream will be able to hover over a character’s name to expand that character’s statistics on demand. If a character gets poisoned, that will appear on their character frame and the viewer can hover to see what the poisoned condition does.

It will give viewers a way to engage with their favorite streamed games in a way they haven’t be able to before. Before the end of the year, we will work on monster and encounter building. A common practice for DMs that need a particular monster to fit into a particular challenge range more easily is to “reskin” existing monsters. Watch Counterpunch IMDB on this page.