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Character New Line series Warner Bros. Television Distribution; A Nightmare on Elm Street (1984) A Nightmare on Elm Street 2: Freddy's Revenge A Nightmare on Elm. Freddy's Nightmares – A Nightmare on Elm Street: The Series is an American horror anthology series, which aired in syndication from October 1988 until March 1990. A. Was Aeris ever going to come back to life? Are Final Fantasy X and Final Fantasy VII set in the same world? Is Gogo actually Daryl? Thanks to Yoshinori Kitase, we now.

Is Squall Really Dead? Final Fantasy Producer Addresses The Series' Biggest Fan Theories. Was Aeris ever going to come back to life? Are Final Fantasy X and Final Fantasy VII set in the same world? Is Gogo actually Daryl? Thanks to Yoshinori Kitase, we now have the answers to all of these questions. And they’re mostly “No.”Kitase, whose résumé is far too long to list in one paragraph but includes director credits on Final Fantasy VI, Chrono Trigger, and Final Fantasy VII, was in Seattle last week for PAX West to talk about his most recent game, Mobius Final Fantasy.

Watch Dogs 2 got its final patch today, which makes impossible to use mods while online if you’re playing on PC. The game’s publisher, Ubisoft, says that this is. With Robert Englund, Lisa Zane, Shon Greenblatt, Lezlie Deane. Dream-haunting Freddy Krueger returns once again to prowl the nightmares of Springwood's last surviving. Directed by Jack Sholder. With Robert Englund, Mark Patton, Kim Myers, Robert Rusler. A teenage boy is haunted in his dreams by deceased child murderer Freddy Krueger.

Of course, as I told him, I couldn’t resist the urge to ask about his older work, too. I told Kitase I wanted to ask about some popular Final Fantasy fan theories. Laughing, Kitase addressed each one, debunking (and, once, quasi- confirming) the wild hypotheses that fans have dreamed up over the years. On the theory that Final Fantasy VI’s costumed Gogo is really Daryl, Setzer’s old friend: “That’s probably not true,” Kitase said, speaking through a translator. I don’t think there’s any background setting like that. If that’s true, then because Daryl had that beautiful ending, if [she] ended up being Gogo, that would just destroy all that.”So, I asked, did Gogo have a secret identity? Was he supposed to be General Leo or perhaps Adlai Stevenson?

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No, Kitase said. Final Fantasy VI’s two optional characters, Gogo and Umaro, “actually did not carry any background story. They were just there for you to select if you want them to be in battle.”On the theory that Final Fantasy VIII’s Squall dies at the end of Disc 1 when he’s stabbed by Edea’s ice spear and that the rest of the game is his dream: “No, that is not true,” Kitase said, laughing.

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I think he was actually stabbed around the shoulder area, so he was not dead. But that is a very interesting idea, so if we ever do make a remake of Final Fantasy VIII, I might go along with that story in mind.”On the theory that Final Fantasy VIII’s Rinoa is really Ultimecia: “No, that is not true,” Kitase said. I don’t think I’ll incorporate that even if we do remake the game. But that being said, both Rinoa and Ultimecia are witches, so in that sense they are similar, but they’re not the same person.”On the theory that Final Fantasy VII’s Knights of the Round are really the Cetra that defeated Jenova a thousand years before the events of the game: “Everyone’s thinking too deeply, reading between the lines too much,” laughed Kitase.

That makes it difficult because if you think about it that way, we might have to make it that way. That’s definitely not true.”Kitase added that artist Tetsuya Nomura, best known as the director of Kingdom Hearts, created all of the summons in Final Fantasy VII. They don’t have any background story attached to them,” Kitase said.

On the theory that in Final Fantasy VII you’d originally be able to bring Aeris back to life, but that was cut from the game: “We did hear that there were talks amongst fans that if you use a bug in the game you can revive Aeris and she will be with you until the end of the game,” Kitase said. It might be good in a fantastical story that you can revive the characters, but with FFVII, we wanted to really take another look at that, look at human life, and [make people] realize they don’t come back.”When Kitase and his team first started development on Final Fantasy VII, he added, they saw some other company give a survey to little children that asked if they thought people come back to life after they die. A lot of the kids actually said yes to that question,” Kitase said. There are all these fantasy stories where, [for example], the princess would come back from death with the kiss of her prince. For children, it was normal for them that people would come back to life.

And we wanted to question that idea and thought. So we wanted to depict that there is weight to life, and just put weight on the loss as well to life, and that’s where we all started with Final Fantasy VII. That was our core concept.”And finally, on the theory that Final Fantasy X- 2's Shinra character went on to start Shinra in Final Fantasy VII, meaning that both universes are connected: “I won’t completely come out and say that it is the same world,” said Kitase. However, Shinra in FFX- 2 was created by [Kazushige] Nojima, the scenario writer, and when he thought him up, he thought it might be good if people would imagine that after a few years after the story of Final Fantasy X- 2, that person Shinra will grow up and start the Shinra company. So that is something that he did hint in there. That being said, I’m not gonna say that it’s the same.”One out of six ain’t bad!

Watch Dogs 2 Modders Hate The Game's Final Patch. Watch Dogs 2 got its final patch today, which makes impossible to use mods while online if you’re playing on PC. The game’s publisher, Ubisoft, says that this is to ensure fair online play, but the game’s small modding community is very frustrated. The 1. 1. 7 patch wasn’t announced as a modding blocker. The features rolled out in it include tweaks to the recently- added four- player party mode, as well as bug fixes for co- op. Shortly after it was released, some modders noticed and began to complain.

If Watch Dogs 2 had been the blockbuster Ubisoft hoped it to be, that complaint might be loud, but instead it manifests as less noticeable venting on places like the increasingly barren Watch Dogs 2 subreddit. There, loyalists who stuck with the game expressed their anger.“As of this morning, I found out that the latest update on PC killed modding,” Deebz__, an active and vocal Watch Dogs 2 modder, posted on the subreddit this morning. Any positivity from my original message has been rescinded. Instead, I’ll just leave you with the list of a few issues in this utter mess of a game that you have failed to fix.” He listed a half dozen issues, including players on the opposite team being unmarked or marked as “friendly” during multiplayer modes and the game outright crashing when you shoot people.

The Watch Dogs 2 modding community is small. The modding community of WD2 in particular consists of like 1. Kotaku over reddit. According to Steam Spy, the game currently reaches a maximum of about 1,0. Modders use the game to to fix graphical issues as well as a few bugs. Deebz__’s favorite mod allows players to use the camera mode while in the helicopter.

Deebz__ says he helped “pave the way” for modding Watch Dogs 2 and remembers multiplayer for the original Watch Dogs as being a “lawless wasteland,” with most players using mods to cheat. He says that he and his fellow modders use their mods ethically. Only a few of us know how to mod the game properly, and we’ve all agreed to use our knowledge ethically,” he told Kotaku over reddit direct messages. We only play online with mods that do not give us an advantage, and we never released anything that could be used to cheat.”According to those players, modding was a means to having a smoother gaming experience.

Ubisoft, however, says modding has also at times hurt online play.“Though we appreciate that many in our community are very careful about not using mods while being online, this isn’t true of all players,” Kris Young, producer on Watch Dogs 2, told Kotaku over email. In order to create a healthy and fair environment for all our players, we had to fix this problem. You can now still enjoy your favorite mods while playing offline and disabling the [Easy Anti- Cheat] system (though we can’t offer official support for this) or enjoy a more fair online experience when playing online with your friends.”Even knowing they can still use mods, this isn’t an acceptable solution for members of the modding community. Watch Cut Hindi Full Movie here. The online modes are too much of a part of the game,” Deebz__ said. Watch Dogs 2, like its predecessor, has passive online modes where other players can invade your game, as well as Pv.

P multiplayer, all set in the game’s shared open world. Considering how few of us there are who actually do mod the game, and the fact that we do not release or even use any mods that give unfair advantages online, there really was no reason for this change in my opinion.”Deebz__ was an obvious person to talk to for coverage of Ubisoft’s mod- blocking patch, because Deebz__ has been visible in discussions about this game. He is the kind of outspoken gamer who uses the tools available to him to tell developers how they can improve their game.

When he noticed a problem with the escape key being bound to too many functions in the game, he didn’t just complain about it on reddit, he typed out changes to the game’s code that he said would solve the issue and posted them for Ubi reps who monitor the game’s subreddit to see.“A Ubisoft representative told me that they would not fix this issue because it would allow players to skip scenes in the story that they were not supposed to skip, breaking the game in some cases,” he told Kotaku. He insists that his solution was totally fine. I can say this with absolute certainty, because I actually played through the entire story a second time after using this fix, and skipped just about everything I could in the process.”Deebz__’s problem now may be that Ubisoft says they can’t distinguish between mods that help players cheat and mods that don’t. This solution was a compromise they had to make, Young told Kotaku. It’s a topic that has been on our minds since it was raised by community members who visited the studio well before the game launched,” Young said.

We’ve come back to it several times since, but with the nature of our seamless technology, it’s a tradeoff we had to make to maintain healthy and fair online play.”.